This project aims to:
Train young Africans in Unreal Engine and nodal coding (bluprints)
Provide support and adequate solutions to everyone who will strengthen the video game industry on the continent
Produce video game and immersive application prototypes based on African storytelling
Be able to present their work, network and interact globally
Build a community of video game developers, strengthen partnerships and connections between African ecosystems, and organize events across the continent.
Strengthen interactions, collaboration, creation and innovation between African countries around video games
Expose the skills trained in the international video game market in order to get them jobs or future partnership projects
Bring these young people towards employability and entrepreneurship
Create and promote the richness of historical content and the cultural diversity of the continent
Participate through serious games in the development of African educational content
Objective: Co-create an African Metaverse charter and action plan.
Our target audience is made up of:
Universities: we target universities of IT development, Architecture, Art, etc ...
Technological schools and institutes
Startups and innovation networks, incubators, video game development associations, etc.
All young creatives, artists interested in the video game industry
Open to all young talents
Objective: Train and support the future talents of the African Metaverse
Help African talents to equip themselves with the technologies and tools necessary to trace their professional careers in the metaverse
Train in Metaverse professions for the production of prototypes based on advanced technologies.
Promote economic development through the creation of startups, promote a cultural and innovative sector, a vector of attractiveness and dynamism for partner countries.
Strengthen the creative and technical skills of young African talents through a training and support program
Help African youth to discover and exploit the possibilities of the video game sector, but also their talent and their creative potential, promote video games as a lever for development towards employability or entrepreneurship.
Create new opportunities and mobilize partners to promote dialogue and cultural diversity as vectors of social inclusion and sustainable human development
Encourage networking between developers, designers, creative artists, producers, publishers, broadcasters and all trades of African video games. Share good practices and identified innovations.
Allow the discovery, the circulation of African works throughout the world
Support and encourage African digital creativity, its history, its culture, its values
Promote market access for startups, artists, creatives, by creating commercial, co-production and investment opportunities
Encourage digital cultural and creative entrepreneurship, so that it can be duplicated in other African countries
Net-Info-A Tunisian-African school open to the international
Net-Info is an art and technology school specializing in training in the production of 3D synthetic images, animation and video games.
The school is recognized by the Ministry of Vocational Training and Employment. It is an Academic Partner, Autodesk Certification Center, and an Adobe Approved Training and Certification Center.
Since its creation in 1999, NET-INFO has trained more than 6,000 young talents and professionals from more than 10 mainly African countries (Tunisia, Morocco, Algeria, Cameroon, Ivory Coast, Gabons, Senegal, Mauritania, Chad, France) .
DigiArt Living Lab – Tunisia
Ejara – Tezos Africa Foundation - Cameroon
Africa in Colors – Rwanda
LudiqueWorks – Kenya
LudiqueWorks- South Africa
Bamabiz Production – Mali
AFRIA – Benin
DigitechAfrica - Gabon
Effektive - Gaming & Comics Convention – Democratic Republic of Congo
Women & ICT Africa – Ivory Coast
Association – Senegal
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